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Nothing to Say

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Devlog

  • Some lingering issues with Nothing to Say and how I fixed them (or didn't)
    June 21, 2020 by Celia
    6
    Rose and I created Nothing to Say in 72 hours for Ludum Dare #45 in October. We're really happy with how it turned out - the design of gradually unlocking letters to gain access to new dialogue op... Continue reading
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