This is a really nice game, it would be better suitable for kids if you mark somehow the next target. When I press UP + LEFT it's not every time that the diagonal recipient gets targeted. GG!
(Please be patient if the game takes a moment to load!)
Click here for the jam version - since then, we've updated the appearance and fixed some bugs.
Little Tacy wants to pass a note to her sister Laura, but the note has to cross the entire one-room schoolhouse to reach her. The students don't all get along, so the note may have to take a circuitous route!
- Pass the note to adjacent students using the arrow keys/WASD
- Hold shift to toss the note two spaces away
Make sure a note-passer only sends the note on to someone with at least two qualities in common with them - if the receiver is too different, they won't cooperate and pass on the note!
These are the qualities that matter:
- Clothing color
- Age, which is also reflected in where they sit. The youngest kids sit in the front, the oldest in the back, and the both middle rows are in-between.
It'll be tricky to find a route from Tacy in the bottom left to Laura in the top right, but there is one!
Music: Fantasy in E Major by Ilya Truhanov via freesoundtrackmusic.com
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Thanks so much for playing!
You can only pass the note along the rows and columns of desks, not diagonally. I realize the isometric layout feels a bit confusing, and I'm sorry about that. The illustration of the arrow keys on the instruction screen is a bit of a hint as to how things map - UP moves the note towards the back of the room, DOWN towards the front, and LEFT and RIGHT along each row of desk.
Hey Your game is pretty kickass,
I'm working on a video project called time capsules focusing on game indie devs. It's similar to sending a message to your self in 50 years;
Only five questions for my documentary:
1. What feature in your game can the player not experience anywhere else?
2. What's the biggest personal obstacle you had to overcome in creating your game so far? (it could be super technical or anything else that you want to talk about)
3. Who helped you decide to become a game dev?
4. What feature of the game do you absolutely love that no one would probably ever find?
5. What do you believe video games mean to humanity?
First couple of episodes
if you have some game footage or even better developmental footage of errors or other stuff you'd like to show people who have never programmed a day in their life.
also best ways to contact you, and all social media you use because I'll be displaying those through out the episode.
I think if people dig the game and dig your story they might reach out for questions or colabs you really never know what can come of it.
do you think you'd be interested in being my guest?